Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

UR Rarity
Dark Magician Girl the Magician's Apprentice
UR Rarity
Dark Magician Girl the Magician's Apprentice
UR Rarity
Dark Magician Girl the Magician's Apprentice
DARK 6
Dark Magician Girl the Magician's Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.

SR Rarity
Dark Magician the Magician of Black Magic
SR Rarity
Dark Magician the Magician of Black Magic
SR Rarity
Dark Magician the Magician of Black Magic
DARK 7
Dark Magician the Magician of Black Magic
  • ATK:

  • 2500

  • DEF:

  • 2100


This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician".

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Fallen of Albaz
SR Rarity
Fallen of Albaz
SR Rarity
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.

 Rarity
Fallen of the White Dragon
 Rarity
Fallen of the White Dragon
 Rarity
Fallen of the White Dragon
DARK 4
Fallen of the White Dragon
  • ATK:

  • 1800

  • DEF:

  • 0


(This card is always treated as "Fallen of Albaz".) If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.

R Rarity
Gadget Trio
R Rarity
Gadget Trio
R Rarity
Gadget Trio
EARTH 4
Gadget Trio
  • ATK:

  • 1300

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn.

UR Rarity
Gandora-G the Dragon of Destruction
UR Rarity
Gandora-G the Dragon of Destruction
UR Rarity
Gandora-G the Dragon of Destruction
DARK 8
Gandora-G the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect.

R Rarity
Magician's Rod
R Rarity
Magician's Rod
R Rarity
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Blazing Cartesia, the Virtuous
UR Rarity
Blazing Cartesia, the Virtuous
UR Rarity
Blazing Cartesia, the Virtuous
LIGHT 4
Blazing Cartesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.

UR Rarity
Guiding Quem, the Virtuous
UR Rarity
Guiding Quem, the Virtuous
UR Rarity
Guiding Quem, the Virtuous
LIGHT 4
Guiding Quem, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


(This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.

SR Rarity
Incredible Ecclesia, the Virtuous
SR Rarity
Incredible Ecclesia, the Virtuous
SR Rarity
Incredible Ecclesia, the Virtuous
LIGHT 4
Incredible Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.

SR Rarity
Branded in High Spirits
SR Rarity
Branded in High Spirits
SR Rarity
Branded in High Spirits
Spell Quick
Branded in High Spirits

    Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect. ● Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      N Rarity
      Future Silence
      N Rarity
      Future Silence
      N Rarity
      Future Silence
      Spell Quick
      Future Silence

        Add 1 monster that mentions "Shining Sarcophagus" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled "Shining Sarcophagus" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 "Future Silence" per turn.

        N Rarity
        Secrets of Dark Magic
        N Rarity
        Secrets of Dark Magic
        N Rarity
        Secrets of Dark Magic
        Spell Quick
        Secrets of Dark Magic

          Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

          UR Rarity
          Shining Sarcophagus
          UR Rarity
          Shining Sarcophagus
          UR Rarity
          Shining Sarcophagus
          Spell Continuous
          Shining Sarcophagus

            Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.

            UR Rarity
            Soul Servant
            UR Rarity
            Soul Servant
            UR Rarity
            Soul Servant
            Spell Quick
            Soul Servant

              Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

               Rarity
              The Fallen & The Virtuous
               Rarity
              The Fallen & The Virtuous
               Rarity
              The Fallen & The Virtuous
              Spell Quick
              The Fallen & The Virtuous

                (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.

                R Rarity
                The Gaze of Timaeus
                R Rarity
                The Gaze of Timaeus
                R Rarity
                The Gaze of Timaeus
                Spell Quick
                The Gaze of Timaeus

                  Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.

                  Extra Deck

                  UR Rarity
                  Albion the Branded Dragon
                  UR Rarity
                  Albion the Branded Dragon
                  UR Rarity
                  Albion the Branded Dragon
                  DARK 8
                  Albion the Branded Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

                  UR Rarity
                  Dark Magician of Destruction
                  UR Rarity
                  Dark Magician of Destruction
                  UR Rarity
                  Dark Magician of Destruction
                  DARK 8
                  Dark Magician of Destruction
                  • ATK:

                  • 2800

                  • DEF:

                  • 2600


                  "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

                  UR Rarity
                  Garura, Wings of Resonant Life
                  UR Rarity
                  Garura, Wings of Resonant Life
                  UR Rarity
                  Garura, Wings of Resonant Life
                  DARK 6
                  Garura, Wings of Resonant Life
                  • ATK:

                  • 1500

                  • DEF:

                  • 2400


                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                  UR Rarity
                  Magistus Chorozo
                  UR Rarity
                  Magistus Chorozo
                  UR Rarity
                  Magistus Chorozo
                  DARK 4
                  Magistus Chorozo
                  • ATK:

                  • 1000

                  • DEF:

                  • 2800


                  1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

                  UR Rarity
                  Master of Chaos
                  UR Rarity
                  Master of Chaos
                  UR Rarity
                  Master of Chaos
                  DARK 8
                  Master of Chaos
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.

                  UR Rarity
                  Mirrorjade the Iceblade Dragon
                  UR Rarity
                  Mirrorjade the Iceblade Dragon
                  UR Rarity
                  Mirrorjade the Iceblade Dragon
                  DARK 8
                  Mirrorjade the Iceblade Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.

                  UR Rarity
                  Red-Eyes Dark Dragoon
                  UR Rarity
                  Red-Eyes Dark Dragoon
                  UR Rarity
                  Red-Eyes Dark Dragoon
                  DARK 8
                  Red-Eyes Dark Dragoon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                  SR Rarity
                  The Dragon that Devours the Dogma
                  SR Rarity
                  The Dragon that Devours the Dogma
                  SR Rarity
                  The Dragon that Devours the Dogma
                  DARK 8
                  The Dragon that Devours the Dogma
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.

                  SR Rarity
                  Timaeus the United Magical Dragon
                  SR Rarity
                  Timaeus the United Magical Dragon
                  SR Rarity
                  Timaeus the United Magical Dragon
                  LIGHT 10
                  Timaeus the United Magical Dragon
                  • ATK:

                  • 2800

                  • DEF:

                  • 1800


                  "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.

                  UR Rarity
                  Titaniklad the Ash Dragon
                  UR Rarity
                  Titaniklad the Ash Dragon
                  UR Rarity
                  Titaniklad the Ash Dragon
                  DARK 8
                  Titaniklad the Ash Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  UR Rarity
                  Baronne de Fleur
                  UR Rarity
                  Baronne de Fleur
                  UR Rarity
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                  UR Rarity
                  Bystial Dis Pater
                  UR Rarity
                  Bystial Dis Pater
                  UR Rarity
                  Bystial Dis Pater
                  DARK 10
                  Bystial Dis Pater
                  • ATK:

                  • 3500

                  • DEF:

                  • 3500


                  1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                  UR Rarity
                  Crimson Dragon
                  UR Rarity
                  Crimson Dragon
                  UR Rarity
                  Crimson Dragon
                  LIGHT 12
                  Crimson Dragon
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                   Rarity
                  Ecclesia and the Dark Dragon
                   Rarity
                  Ecclesia and the Dark Dragon
                   Rarity
                  Ecclesia and the Dark Dragon
                  LIGHT 8
                  Ecclesia and the Dark Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.

                  Need 37 UR

                   Rarity
                  Hecahands Breus1 card
                   Rarity
                  Hecahands Gaigas1 card
                   Rarity
                  Hecahands Godos1 card
                   Rarity
                  Hecahands Ibtel3 card
                   Rarity
                  Hecahands Mankibuel1 card
                   Rarity
                  Hecahands Yadel3 card
                  UR Rarity
                  Magicians' Souls3 card
                  UR Rarity
                  Maxx "C"1 card
                  UR Rarity
                  Dark Magician of Destruction1 card
                   Rarity
                  Hecahands Dandalos2 card
                   Rarity
                  Hecahands Jauzah2 card
                   Rarity
                  Hecahands Xeno2 card
                  UR Rarity
                  Red-Eyes Dark Dragoon1 card
                  UR Rarity
                  Dark Magician2 card
                  UR Rarity
                  Illusion of Chaos1 card
                  UR Rarity
                  Ash Blossom & Joyous Spring1 card
                  UR Rarity
                  Dhampir Vampire Sheridan1 card
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis1 card
                  UR Rarity
                  The Zombie Vampire1 card
                  UR Rarity
                  Called by the Grave1 card
                   Rarity
                  Hecahands Tartaros2 card
                  UR Rarity
                  Soul Servant2 card
                   Rarity
                  The Hidden Hecahands1 card
                  UR Rarity
                  Infinite Impermanence2 card

                  Main: 40 Extra: 15

                  SR Rarity
                  3 cardApprentice Illusion Magician
                  SR Rarity
                  3 cardApprentice Illusion Magician
                  Apprentice Illusion Magician
                  DARK 6
                  Apprentice Illusion Magician
                  • ATK:

                  • 2000

                  • DEF:

                  • 1700


                  You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                  SR Rarity
                  1 cardDark Magician Girl
                  SR Rarity
                  1 cardDark Magician Girl
                  Dark Magician Girl
                  DARK 6
                  Dark Magician Girl
                  • ATK:

                  • 2000

                  • DEF:

                  • 1700


                  Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


                   Rarity
                  1 cardHecahands Breus
                   Rarity
                  1 cardHecahands Breus
                  Hecahands Breus
                  DARK 7
                  Hecahands Breus
                  • ATK:

                  • 2800

                  • DEF:

                  • 1300


                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.


                   Rarity
                  1 cardHecahands Gaigas
                   Rarity
                  1 cardHecahands Gaigas
                  Hecahands Gaigas
                  DARK 7
                  Hecahands Gaigas
                  • ATK:

                  • 1200

                  • DEF:

                  • 2800


                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.


                   Rarity
                  1 cardHecahands Godos
                   Rarity
                  1 cardHecahands Godos
                  Hecahands Godos
                  DARK 7
                  Hecahands Godos
                  • ATK:

                  • 2300

                  • DEF:

                  • 2000


                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.


                   Rarity
                  3 cardHecahands Ibtel
                   Rarity
                  3 cardHecahands Ibtel
                  Hecahands Ibtel
                  LIGHT 6
                  Hecahands Ibtel
                  • ATK:

                  • 1600

                  • DEF:

                  • 2100


                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.


                   Rarity
                  1 cardHecahands Mankibuel
                   Rarity
                  1 cardHecahands Mankibuel
                  Hecahands Mankibuel
                  LIGHT 6
                  Hecahands Mankibuel
                  • ATK:

                  • 1850

                  • DEF:

                  • 1850


                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand.


                   Rarity
                  3 cardHecahands Yadel
                   Rarity
                  3 cardHecahands Yadel
                  Hecahands Yadel
                  LIGHT 6
                  Hecahands Yadel
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.


                  R Rarity
                  1 cardMagician's Rod
                  R Rarity
                  1 cardMagician's Rod
                  Magician's Rod
                  DARK 3
                  Magician's Rod
                  • ATK:

                  • 1600

                  • DEF:

                  • 100


                  When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


                  UR Rarity
                  3 cardMagicians' Souls
                  UR Rarity
                  3 cardMagicians' Souls
                  Magicians' Souls
                  DARK 1
                  Magicians' Souls
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                  UR Rarity
                  1 cardMaxx "C"
                  UR Rarity
                  1 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  SR Rarity
                  1 cardTimaeus the United Dragon
                  SR Rarity
                  1 cardTimaeus the United Dragon
                  Timaeus the United Dragon
                  LIGHT 8
                  Timaeus the United Dragon
                  • ATK:

                  • 2800

                  • DEF:

                  • 1800


                  You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


                  UR Rarity
                  2 cardDark Magician
                  UR Rarity
                  2 cardDark Magician
                  Dark Magician
                  DARK 7
                  Dark Magician
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  ''The ultimate wizard in terms of attack and defense.''


                  UR Rarity
                  1 cardIllusion of Chaos
                  UR Rarity
                  1 cardIllusion of Chaos
                  Illusion of Chaos
                  DARK 7
                  Illusion of Chaos
                  • ATK:

                  • 2100

                  • DEF:

                  • 2500


                  You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                  UR Rarity
                  1 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  1 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR Rarity
                  1 cardCalled by the Grave
                  UR Rarity
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                     Rarity
                    2 cardHecahands Tartaros
                     Rarity
                    2 cardHecahands Tartaros
                    Hecahands Tartaros
                    Spell Quick
                    Hecahands Tartaros

                      Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn); ● If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand. ● Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.


                      SR Rarity
                      1 cardMagician's Salvation
                      SR Rarity
                      1 cardMagician's Salvation
                      Magician's Salvation
                      Spell Field
                      Magician's Salvation

                        When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                        SR Rarity
                        3 cardMetamorphosis
                        SR Rarity
                        3 cardMetamorphosis
                        Metamorphosis
                        Spell Normal
                        Metamorphosis

                          Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                          SR Rarity
                          1 cardPreparation of Rites
                          SR Rarity
                          1 cardPreparation of Rites
                          Preparation of Rites
                          Spell Normal
                          Preparation of Rites

                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                            UR Rarity
                            2 cardSoul Servant
                            UR Rarity
                            2 cardSoul Servant
                            Soul Servant
                            Spell Quick
                            Soul Servant

                              Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                              R Rarity
                              2 cardThe Gaze of Timaeus
                              R Rarity
                              2 cardThe Gaze of Timaeus
                              The Gaze of Timaeus
                              Spell Quick
                              The Gaze of Timaeus

                                Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                 Rarity
                                1 cardThe Hidden Hecahands
                                 Rarity
                                1 cardThe Hidden Hecahands
                                The Hidden Hecahands
                                Spell Normal
                                The Hidden Hecahands

                                  (When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "Hecahands" once per turn.


                                  R Rarity
                                  1 cardEternal Soul
                                  R Rarity
                                  1 cardEternal Soul
                                  Eternal Soul
                                  Trap Continuous
                                  Eternal Soul

                                    Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                    UR Rarity
                                    2 cardInfinite Impermanence
                                    UR Rarity
                                    2 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      UR Rarity
                                      1 cardDark Magician of Destruction
                                      UR Rarity
                                      1 cardDark Magician of Destruction
                                      Dark Magician of Destruction
                                      DARK 8
                                      Dark Magician of Destruction
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2600


                                      "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                      SR Rarity
                                      1 cardDark Magician the Dragon Knight
                                      SR Rarity
                                      1 cardDark Magician the Dragon Knight
                                      Dark Magician the Dragon Knight
                                      DARK 8
                                      Dark Magician the Dragon Knight
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                       Rarity
                                      2 cardHecahands Dandalos
                                       Rarity
                                      2 cardHecahands Dandalos
                                      Hecahands Dandalos
                                      DARK 7
                                      Hecahands Dandalos
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 3000


                                      2 "Hecahands" monsters You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly.


                                       Rarity
                                      2 cardHecahands Jauzah
                                       Rarity
                                      2 cardHecahands Jauzah
                                      Hecahands Jauzah
                                      LIGHT 8
                                      Hecahands Jauzah
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2500


                                      1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.


                                       Rarity
                                      2 cardHecahands Xeno
                                       Rarity
                                      2 cardHecahands Xeno
                                      Hecahands Xeno
                                      DARK 9
                                      Hecahands Xeno
                                      • ATK:

                                      • 3400

                                      • DEF:

                                      • 3500


                                      3 "Hecahands" monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.


                                      UR Rarity
                                      1 cardRed-Eyes Dark Dragoon
                                      UR Rarity
                                      1 cardRed-Eyes Dark Dragoon
                                      Red-Eyes Dark Dragoon
                                      DARK 8
                                      Red-Eyes Dark Dragoon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                      SR Rarity
                                      2 cardThe Last Warrior from Another Planet
                                      SR Rarity
                                      2 cardThe Last Warrior from Another Planet
                                      The Last Warrior from Another Planet
                                      EARTH 7
                                      The Last Warrior from Another Planet
                                      • ATK:

                                      • 2350

                                      • DEF:

                                      • 2300


                                      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                      UR Rarity
                                      1 cardDhampir Vampire Sheridan
                                      UR Rarity
                                      1 cardDhampir Vampire Sheridan
                                      Dhampir Vampire Sheridan
                                      DARK
                                      Dhampir Vampire Sheridan
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1000


                                      2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                                      SR Rarity
                                      1 cardEbon High Magician
                                      SR Rarity
                                      1 cardEbon High Magician
                                      Ebon High Magician
                                      DARK
                                      Ebon High Magician
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 2800


                                      2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.


                                      UR Rarity
                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      UR Rarity
                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                      UR Rarity
                                      1 cardThe Zombie Vampire
                                      UR Rarity
                                      1 cardThe Zombie Vampire
                                      The Zombie Vampire
                                      DARK
                                      The Zombie Vampire
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2800


                                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                      master-duel
                                      Dark Magician
                                      5







                                      https://metaduelist.com/
                                      Toparrow_upward